export const details = [{
  check: ({ cons }) => cons < 2,
  title: "叄阶杀生樱伤害",
  dmg: ({ talent, attr }, dmg) => dmg(talent.e["杀生樱伤害·叁阶"], "e")
}, {
  check: ({ cons }) => cons >= 2,
  title: "肆阶杀生樱伤害",
  dmg: ({ talent, attr }, dmg) => dmg(talent.e["杀生樱伤害·肆阶"], "e")
}, {
  title: "Q天狐霆雷伤害",
  dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], "q")
}, {
  title: "四段Q总伤害",
  dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
}];

export const mainAttr = "atk,cpct,cdmg,mastery";

export const buffs = [{
  title: `被动天赋：基于元素精通提高杀生樱伤害[eDmg]%`,
  data: {
    "eDmg": ({ attr, calc }) => calc(attr.mastery) * 0.15
  }
}, {
  check: ({ cons }) => cons >= 4,
  title: "4命效果：杀生樱命中敌人后提高雷伤[dmg]%",
  data: {
    dmg: 20
  }
}, {
  cons: 6,
  title: "6命效果：杀生樱无视敌人[eDef]%防御",
  data: {
    eDef: 60
  }
}];